Please don't take this the wrong way, but where are the principles of animation?
You've worked for Disney and have done such amazing work, but why is it that it feels like Bitey is just floating through the sky feeling stiff and motionless. Where's the secondary action, his arms should feel the wind. When Bitey lands there's no squash or stretch and the lighting nodes makes him look so flat. Is Bitey going to just be the puppet tool and node effects from now on?
I get what you're saying. No, Bitey won't be a cutout puppet in the future, but yes I've used some puppet segments for him here. The only reason is entirely because there's so much slow motion in this teaser. You seem to know a bit about animation so you probably know how difficult (and rare) slow motion is in hand drawn frame-by-frame 2D. And there's no way I'm animating 25 seconds of a character in slow motion by hand. If this was action at normal speed (like the Yuyu movie), it would be fbf all the way.
Hopefully you noticed Bitey's hair and the non slomo parts (when Bitey first runs in, and the witch's cloak) which are all meticulous fbf :P
Having said all that, I'm not the world's best character animator and even in my old Flash stuff I was using tweens and morphing wherever possible to speed things up -- an example here is Bitey's hair. It's about 15 different fbf "tufts" looping at different speeds and lengths. Looks a little bit cheaper, but it's much quicker and easier than animating all that semi-slomo hair on singles.
Aha I loved the little fish! Good Job!
I loved every second of it and wow you did the story of beowulf perfectly!
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